A Sword & Sorcery colony survival game
centered on the reconstruction
of an ancient ruined temple.

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Migrating away from Rust.

When I started building Architect of Ruin in December 2023 I chose to build it in the Bevy game engine. My choice was motivated by a personal interest in Rust -- a language I derive a lot of joy in using. This was furthered by Bevy's ECS model which I also find fun to work with and the openness of Bevy's community which I have a genuine appreciation for.So, it came as a surprise that in January...
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How do Nice UI in Bevy?!?

Bevy, a popular game engine written in the Rust programming language, uses a very capable low level UI layout engine called taffy. Taffy provides Bevy with a facility for defining the relative positions, sizes, and behavior of UI boxes using a CSS style flex-box model. Bevy does not yet provide a high level interface for authoring UI or any kind of layout editor. To make things more complicated...
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